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Autodesk Maya 2020 Simulation and Effects – E-BOOK

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Autodesk Maya 2020 Simulation and Effects – E-BOOK
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Autodesk Maya 2020 Simulation and Effects – E-BOOK

Simulation and Effects
 Bullet Rigid and Soft Body Dynamics
The Bullet physics engine lets you create large-scale, highly-realistic dynamic and
kinematic simulations. You can use Bullet to create content for rendered animations for
film and visualization, as well as for the setup of game engine and real-time simulations.
 nDynamics Simulation Framework
nDynamics is a dynamic simulation framework powered by Maya® Nucleus™ technology.
A Maya Nucleus system is composed of a series of Nucleus objects, which consists of
nCloth, nParticle, nHair, Soft Bodies, and passive collision objects, as well as dynamic
constraints, and a Maya Nucleus solver.
 nParticles
nParticles is a particle generation system that uses Maya® Nucleus™ dynamic simulation
framework. Use nParticles to create numerous types of effects such as fire, smoke,
iquids, and instanced geometry.
 Fluid Effects
Maya Fluid Effects is a technology for realistically simulating and rendering fluid motion.
Fluid Effects lets you create a wide variety of 2D and 3D atmospheric, pyrotechnic, space,
and liquid effects. You can use the Fluid Effectssolvers to simulate these effects, or you
can use fluid animated textures for more unique, distinguishing effects.
 Maya Fields
Fields are forces that you use to animate the motion of dynamic objects such as Fluids,
Soft Bodies, nParticles, and nCloth. For example, you can connect a vortex field to
emitted nParticles to create swirling motion.

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