Arnold Render Maya – E-BOOK
Arnold
Arnold is an advanced cross-platform rendering library, or API, used by a number of prominent
organizations in film, television, and animation, including Sony Pictures Imageworks. It was developed as a
photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software
for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware
resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable
node system; users can extend and customize the system by writing new shaders, cameras, filters, and
output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data.
The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for
animation and visual effects. However, Arnold can also be used as:
A ray server for traditional scanline renderers.
A tool for baking/procedural generation of lighting data (lightmaps for videogames).
An interactive rendering and relighting tool.
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